Spectrum 2.0

Review of 'Firelord'

Rating:5 User: manu

Firelord is wonderful.
They not only achieved a large challenge but also knew how to give it an equally large map but with no danger to be too tired to navigate across it.
It's the perfect fit for any game, same for the varied colours.

But let me confess a secret: collision control does not happen on a logical level but takes place directly on the screen. That is, depending on what is on the screen there will or will not be a collision. You can traverse the areas that have certain graphics. And others not, but depending on what is printed on the screen at that time. Simple demonstration: in the emulators you can load a * .scr file that fills only the screen memory . Aany screen you load will alter the collision zones according to its content.