Spectrum 2.0

Review of 'Tantalus'

Rating:3 User: WhenIWasCruel

by Paul Hargreaves

Tantalus is a colourful maze game in which you explore a huge set of alien infested flip-screens while desperately looking for a gameplay. Paul Hargreaves seems to be a great programmer, but a poor game designer. The movement of the sprites is amazingly smooth, the graphics are flashy and psychedelics, your manoeuvrability is excellent, everything looks good and works fine: it's like a beautiful and bright palace with nothing inside. The programmer worked on the size and on the extras of the game, producing a 1000 screens maze [or at least that's what we can read in the mags], five or six different kind shootings for you character, more than 40 different aliens moving in 16 different patterns, but forgot about the substance: so the dynamic of the gameplay is reduced to an endless wandering in very similar rooms, chased by aliens, in a map so huge that it's very rare to find the elements that would allow you to end the game [32 locks to be destroyed to reach and kill a hidden deviant]. In other words, it's almost like opening a series of boxes without ever finding a content. In fact, it's so dull that this review has become a whiny bore. So, anyway, thanks to the technical prowess in display, the smoothness of it all, and the superficial playability, overall it's a