Spectrum 2.0

Review of 'Quazatron'

Rating:5 User: Matt_B

Rather than port the excellent Paradroid straight from the C64, and risk an inferior game due to the lack of sprite and scrolling capabilities on the Spectrum, Steve Turner chose instead to re-interpret Andrew Braybrook's classic game. Gone is the scrolling shoot 'em up, in favour of a Knight Lore style isometric game, but the excellent circuit sub-game remains.

The result was nothing less than superb; the game works just as well, if not better, with added subtleties such as the ability to pick and choose equipment rather than take over a droid completely. When I play, I usually stick to relatively modest weapons like the disintegrator, scavenge power units as often as possible, and try to get disruptor shields as soon as I can. You can have a go with the better kit, but expect to burn out quicker as a result.

If there's a gripe, it's that the game has some rather grotty scrolling when you get to the edge of the screen, but that's really just a cosmetic flaw and doesn't harm the gameplay at all.

Overall, it's a game not to be missed. Ranarama and Magnetron are also recommended for their similar gameplay.