Spectrum 2.0

Review of 'Ant Attack'

Rating:5 User: The Dean of Games

1983 Quicksilva (UK)
by Sandy White and Angela Sutherland

First Isometric 3D game (or so it seems) also called Softsolid system.
Sandy White was a sculptor by trade so that may explain his obsession in creating a 3D game.

Ant Attack starts in the fictitious walled City of Antescher. A lost city in a long lost age. The city is guarded by giant ants guided just by their biological imperative of survival.

Our hero, He or She, is selected in the beginning of the game and the objective is mainly to find ten persons (one at a time) and guide them outside the walls of Antescher without being killed by any giant ant. If you chose the male, then you only save females, and vice versa (which reminds me I should get another wife, or maybe two). Once you do that a medal is attributed to you for rescuing merits, and the game ends. The position of a prisoner at start ranges from very easy to tricky hard, and sometimes it's even very hard to spot a prisoner, hence a 3D tool (a key) you can use to change the viewing angle, another original feature started in this game, and copied ever since. You have grenades to throw at ants and defend yourself but mind the keys to use, they are a bit tricky.

Ant Attack gathers similar critics from numerous players as an undisputed classic. It's revolutionary maze may not surprise anyone today but back then it was mesmerizing, and although it as not aged all that well, it still hold its appeal quite well.

Sequel: Zombie Zombie